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- Path: mack.rt66.com!not-for-mail
- From: sloppy@mack.rt66.com (John Millington)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.programmer
- Subject: Re: toy operating systems, like AmigaOS
- Date: 19 Apr 1996 09:15:50 -0600
- Organization: Rt66.COM, Public Internet Access in New Mexico
- Message-ID: <4l8an6$cng@mack.rt66.com>
- References: <skllsf.984983.4.5@groomlake.mil> <4ko2bj$pfb@sinsen.sn.no>
- NNTP-Posting-Host: mack.rt66.com
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-
- Odd H. Sandvik (oddhs@sn.no) wrote:
- : Duanne Barry (dbarry@groomlake.mil) wrote:
-
- : : This is completely different from coding on an Amiga 4000
- : : (which i did for a few years), where a serious bug just takes out
- : : the entire machine (thus significantly lengthening coding time)...
-
- : Just means that you are a shitty programmer...
-
- Wrong. ALL programmers, whether shitty or excellent, make mistakes.
- Unless you're coding in a very high-level language, mistakes can result
- in memory corruption. On systems like Amiga, Mac, or Windoze 3/95,
- that can result in a crash. Duanne Barry has a valid point.
-
- Flaming him doesn't help. The next generation Amiga should be made
- stronger in this regard.
-
- Yog-Sothoth Neblod Zin,
- John Millington
-